Any player will become frustrated with the camera in the hunting levels due to a more open environment. Fortunately, the Action and Shooting stages have a mostly linear design which only causes great issues when trying to backtrack or speed through a level (for A ranks). Sluggish and buggy, the camera will often get stuck behind a wall or give you a detestable angle only amended by great skill with the L and R triggers. Though they may have fixed one or two camera problems I didn’t notice, the camera system is still horrible.
This could partially be due to my previous experience with the game, but the response and object detection is definitely tighter. It is a port, and the graphics show it, but Sonic isn’t too bad thanks to an excellent job the first time around.Īs mentioned earlier, controls are somewhat tighter, and unlike the DC version, gamers will only suffer control-related deaths in one or two normal levels (unlike in the DC version). This has been completely obliterated on the GameCube and makes a multiplayer game MUCH more enjoyable. While usually a 60 fps monster, the original did stutter at times-especially in multiplayer. The biggest graphical improvement is the framerate. But despite its DC background, Sonic Team’s game has somehow made the same models brighter and more polished.
Sonic Team was lazy at times.the (poorly rendered) FMV sequences are exactly the same, right down to the dated non-Battle SA2 logo, and the programming obviously changed very little during the translation. Textures range from poor to remarkable and there is some pop-up, but honestly both seem subtly improved over the Dreamcast version, which wasn’t bad to begin with. What was impressive on the DC is still respectable on the GameCube, but it hardly pushes the system. The graphics are polished, but they are only slightly better than the Dreamcast version. It’s not all fun, but Sonic Adventure 2’s featured gameplay has more positives than negatives. I believe many will enjoy one of the slower-paced modes of play, though one who loves both will be quite the rarity. There is a delicate balance, and being efficient is key to racking up the points. Gamers will need to learn when to go for more points and when to just shoot. The mechanical walkers feature a lock-on device-the more you successfully target and hit with one onslaught the more bonus points you receive. Others despised Tails and Robotnik (fine, Eggman) instead, though the improved control should alleviate these complaints. Fortunately the hunting isn’t quite as bad in Battle thanks to one very welcomed change: when right next to an emerald shard a “!” will now appear, obliterating the frantic moments of aimless digging or wandering near the treasure. I hate the treasure hunting, mostly because A-Ranks involve playing a level over and over until a lucky distribution comes up. Unfortunately, the radar only targets one emerald at a time (unlike in Sonic Adventure), often times making the free-roaming levels long and tedious with lots of back-tracking.
Hunting levels require lots of patience, as Knuckles and Rouge must track down emerald shards via a beeping radar. The long, varied levels are full of loops, jumps and other retro Sonic situations along with some nice twists. The hedgehogs provide faster-paced gameplay based on running and jump-attacking and are what most Sonic fans expect from the series. Almost everyone will agree that Sonic & Shadow provide the most fun, though the other two modes get just as much game time.which makes virtually everybody discontented. There are three main game modes: Action (Sonic/Shadow), Shooting (Tails/Robotnik) and Hunting (Knuckles/Rouge). An A-E letter grade rating performance is also given for each mission based on time or point total, though getting all A-ranks for a character amounts to one Emblem. Players are rewarded for completing various tasks throughout the game (usually missions) with Emblems-getting them all is a LOT of work. Once a level is cleared in Story Mode it is available on the Stage Select screen, where players try their hands at four subsequent missions in each level. The main game is split into Hero and Dark stories, each with its own side of the story. When talking about the overall setup, the titles are almost identical. So what is Sonic Adventure 2 Battle like? Besides the added Battle features, slightly updated graphics, faster load times and a few VERY minor level changes/updates.the game is just the same. I actually bought my Dreamcast primarily for Sonic Adventure and its likely sequel-little did I know only the first would be exclusive. Last summer I hacked away at Sonic Adventure 2, so I was pretty familiar with the game when I popped the rental into my system.