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Textwrangler scripts
Textwrangler scripts








  1. #Textwrangler scripts manual
  2. #Textwrangler scripts mac
  3. #Textwrangler scripts windows

#Textwrangler scripts manual

They also work fine with manual yaw & propulsion. They are meant to be used alongside a 2-dimensional AI, like the Naval AI card (or many of my AI scripts above). These scripts only provide altitude or depth control. Note: Nowadays, it is probably better to use the in-game breadboard or PIDs to control altitude/pitch/roll. Has automatic wreck-collecting & resource gathering functions. Meant for non-combatant ships in adventure mode.

  • utility-ai - Utility AI (2D only) with terrain/friendly avoidance.
  • My naval-ai is flexible enough to support tank-like behaviors, so I haven't bothered writing a true tank AI yet. Requires two drive maintainers, one for the left track, one for the right track.
  • tank-ai - Tank AI which is my naval-ai packaged with drive maintainer-based tank steering controls.
  • ( Forum post) ( Demo thrustercraft) ( Demo submarine) ( Demo quadcopter) However, it will head out to repair other nearby friendlies as well. Fixates on the closest friendly and follows it throughout battle.
  • repair-ai - Advanced repair AI (2D only) with terrain/friendly avoidance.
  • Supports both broadside and attack run behaviors.
  • naval-ai - Naval AI (2D only) with terrain/friendly avoidance and pseudo-random evasive maneuvers.
  • No standalone version currently available. Comes as a combo script, a 6DoF jet/spinner version. Moves laterally and longitudinally (forward and backward) to do so.
  • gunship-ai - A standoff AI that attempts to keep at a set distance from the target while continuously facing it.
  • This comes as a combo script, a 6DoF jet/spinner version.
  • drop-ai - Dropship/boarding AI which follows the closest enemy and keeps the ship directly above (or below) it.
  • Meant for anything that flies like an airplane, configured similarly to my airplane script.
  • cruisemissile - Cruise missile/kamikaze AI that supports multiple phases and interaction with ACBs (through complex controller keys).
  • Similar to the stock Aerial AI, but potentially much smoother since it has a number of built-in PIDs. Supports banked turns and like naval-ai, supports broadside and attack run behaviors. responds to yaw/pitch/roll/propulsion controls.
  • airplane - This is actually just naval-ai below packaged in a combo script meant for anything that flies like an airplane, i.e.
  • missile dodging also modifies altitude) and it will be more efficient in terms of CPU usage. When using with an altitude control script, try using a combo script that includes the desired AI module (see below). (Still, using the stock Naval AI Card with these scripts is recommended, even for aircraft, as it provides a sane "patrol" behavior.)Īll the combat-oriented scripts (everything but repair-ai and utility-ai) have the ability to dodge missiles that have been detected. These scripts wholly replace the "combat" and "fleetmove" behavior of the stock AI. Hit "apply changes" and you should be good to go. Then open the Lua box (make sure it is on the edit tab), and ( very important!) CTRL-A to fully select the existing script.

    #Textwrangler scripts mac

    Once you've made your changes in an editor, CTRL-A then CTRL-C (or the Mac equivalent) to get the entire script into your clipboard. There's plenty of choices, maybe start with TextWrangler or Sublime Text.

    textwrangler scripts textwrangler scripts

    On Macs, "Text Edit" might be good enough (be sure to switch it to plain text), but I recommend something more programming-oriented.

    textwrangler scripts textwrangler scripts

    #Textwrangler scripts windows

    Don't use the editors that come with Windows (Notepad, WordPad). On Windows, use something like Notepad++. Also the game only displays the first 500 lines or so which may be a problem for my larger scripts.) (Unless it's a really small change, don't do it within the game. When configuring one of my scripts, I recommend doing so in an external text editor. I'll only list the interesting scripts (the ones not used for research or testing).Īlso see my notes about assumptions and possible gotchas. Public FtD Scripts ZerothAngel's From the Depths ScriptsĪ collection of From the Depths Lua scripts I've written since I started playing (about the middle of 2016).










    Textwrangler scripts